Guide
PK battles in voice rooms, explained
A PK battle turns a room into a contest. Two sides, a clock, and an audience that decides the score with gifts. It is the feature hosts use when a room goes quiet.

How a battle runs
- Someone starts it. In Voxa that is the room owner or a moderator, from the room menu.
- They pick two leaders. Both must be on the mic. Each leads one team.
- They pick a length. Three, five, ten or fifteen minutes.
- The stage splits. Each team gets its own panel, with a score bar and a countdown between them.
- The audience boosts. Anyone in the room sends a gift to the side they back. The gift's price in coins is added to that team's score.
- The clock ends it. The higher score wins. A tie has no winner.
Where the money goes
A boost is a gift like any other: the sender pays its fixed price, and the team leader is credited diamonds. Winning moves no money. There is no pot and no prize taken from the losing side, which is what keeps a PK battle a contest and not a wager.
Why hosts use it
- It gives listeners a reason to act now, because the clock is running.
- It gives the room a shared story: who is ahead, who came back.
- It rewards regulars, since wins count toward achievements.
One room or two
Voxa runs PK between two teams inside one room. PK between two separate rooms, where two hosts' audiences compete, is available as an add-on.
See a PK battle in the app
Ask for a live demo and start one yourself.